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INIZIO_TESTO_DA_INDICIZZARE

Fund for investing in fundamental research

italiano - inglese
Geographical classification
Keywords
Visual mediaDigital shape modellingDigital shape analysisComputer GraphicsComputational Geometry and Topology

SHALOM: SHape modeLing and reasOning: new Methods and tools

Abstract
The objective of SHALOM project is to study innovative methods for the analysis and synthesis of digital shapes, which constitute the most relevant part of visual media. A shape is any individual object having a visual appearance which exists in a two or higher dimensional space. Pictures, sketches, images, 3D objects, videos, animations are examples of shapes. Digital shapes occur and are used in many different contexts, such as industrial design, biomedical applications, entertainment, environmental monitoring, cultural heritage, and many more. Because of the evolution in hardware and in software technologies for acquiring and visualizing shape information and of the increasing number of applications which require more and more advanced and complex digital shapes, there is a real explosion of models, which cannot be represented with the necessary accuracy and conciseness nor retrieved from existing archives. The new problems related to this issue require efficient and effective solutions for both storing and retrieving information as well as for modelling and analysis, which need transformations among representations, extraction of salient features, reconstruction of complex shapes, etc.

The activities proposed by SHALOM are aimed at answering to the previously described requirements by integrating complementary research activities done by the three laboratories involved, in order to propose general solutions to unsolved or partially solved problems.
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Principal Investigator
Bianca FALCIDIENO, CNR
Research Goal
A digital shape is any individual object having a visual appearance which exists in a space of two or higher dimensional space: pictures, sketches, images, 3D objects, videos, animations are examples of shapes. Digital shapes are digital representations of either physically existing objects or virtual objects that can be processed by computer applications. Digital shapes occur and are used in many different environments such as: industrial design (e.g., CAD models of products, laser-scanned prototypes), medical and biomedical applications (e.g., tomography, X-rays, echography, non-invasive analysis simulations), entertainment (e.g., computer animations, virtual actors, video games), personal environments (e.g., pictures or videos), terrain representation and environment monitoring (e.g., maps or three-dimensional models of terrains, representation and simulation of atmospherical events), catalogues and representations of cultural heritage items (e.g., digital archives, virtual museums, historical reconstructions) and many more.

The concept of a digital shape, therefore, encompasses all instances of objects which can be represented in a digital context, irrespectively of their format, use, dimension, provided that they have a geometric nature, that is, they are primarily characterized by their form, or spatial extent.

Because of the evolution in hardware and in software technologies for acquiring and visualizing shape information and of the increasing>>>

Timescale
36 months