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INIZIO_TESTO_DA_INDICIZZARE

Fund for investing in fundamental research

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Scientific and education field classification
Geographical classification
Keywords
Information FilteringIT for Preservation and Dissemination of Cultural HeritageVirtual RealityWeb VerificationMathematics and Society

INTERNATIONAL INSTITUTE FOR APPLICABLE MATHEMATICS AND INFORMATION SCIENCES

Abstract
The main goal of the project is twofold.
  • Establishing a cross-cultural community of developers and end-users of intelligent web-based knowledge dissemination tools among the institutions involved in the project and other Public Institutions, Research Centres, as well as Enterprises and Business Associations in Europe and India.

  • Customizing, experimenting, verifying and maintaining software and networking infrastructure (e.g. intelligent search engines, portals, knowledge management systems, etc.) for enhancing the dissemination, pooling and use of data, information, and knowledge, among academia, research centres and industry (especially SMEs), in view of:
    • development of web-enabled services, such as knowledge centres and digital libraries, especially in the area of 3D virtual museums, education, and courseware for the development, maintenance and user training of these very tools;

    • technology transfer, especially in ICT;

    • human resource mobility, especially internships and job placement of researcher and students.

Our broad objective is to use Computer Science, and more generally Informatics and Communication Technologies, as a medium for improving cross-cultural dialogue. Used as a tool for improving the accessibility of information, these disciplines ultimately increase the potential for efficient exchange of knowledge, between Indian and European institutions and between>>>

Principal Investigator
Furio HONSELL, Universita' degli Studi di UDINE
Research Goal
The project gives rise to cooperating research groups within the institute. The goal of their joint work is the creation of a generator of intelligent, correct and certified portals, able to provide innovative tools, based on Virtual Reality (even immersive), finalized to the personalized access.
This generator will be tested on three typologies of case studies:

  • virtual museums

  • digital laboratories

  • knowledge centres


The project focuses on two key points in the production of web digital technologies: possibility of software reuse, and filtering information techniques. The extraordinary chances offered by the interaction between internet and virtual reality will allow us to create a new generation of environments and easily accessible virtual platforms, simulating the fruition of works of art as well as the interaction with experimental tools.
Nevertheless, the lack of appropriate methodologies often forces to restart from scretch, with an obvious waste in the design and implementation phases. Indeed, a convenient methodology should be general and abstract enough to be instantiated according to the specific context. Moreover, the lack of an adequate information filtering gives rise to cognitive overloading and disorientation, thus reducing the effectiveness of search for information over web, even misrepresenting its conclusions.

The specific objectives of every group>>>

Timescale
36 months